SPLINTER CELL: BLACKLIST_Level Art | Beauty Shots
Apartments sub-level

Apartments sub-level

Apartments sub-level

Apartments sub-level

Apartments sub-level

Apartments sub-level

Apartments sub-level

Apartments sub-level

Apartments sub-level

Apartments sub-level

Station sub-level

Station sub-level

Station sub-level

Station sub-level

Station sub-level

Station sub-level

Station sub-level

Station sub-level

Back Alley sub-level

Back Alley sub-level

Back Alley sub-level

Back Alley sub-level

Safehouse sub-level

Safehouse sub-level

Safehouse sub-level

Safehouse sub-level

Safehouse sub-level

Safehouse sub-level

Safehouse sub-level

Safehouse sub-level

Safehouse sub-level

Safehouse sub-level

SPLINTER CELL: BLACKLIST_Level Art | Beauty Shots

My Level Art work from Splinter Cell: Blacklist. These are the major sub-levels I owned within the Benghazi, Libya level from the game. It was the first proper gameplay level after the exotic intro level. In all these shots, I usually started owning in from initial LD Blockout or 1st pass art. I handled various things, from world building, to some prop art, to set dressing as well as polishing, bug fixing and optimization towards the end of production.

You can find some renders of my props & textures here as well:
https://www.artstation.com/artwork/Le8R

Benghazi Team:
Level Artist: Jon Boujos
Modeler: Jobye Karmaker
Texture Artist: Tim Bergholz
Texture Artist: Pierre Thériault